What Is The Role Of Policies To Facilitate Innovation In Education?

Enrique Hinostroza
November 24, 2015
No votes yet

On the one hand, there is the conception that policies need to provide the right incentives and resources to encourage the different actors (teachers, principals, etc.) to challenge traditional pedagogical practices and innovate. On the other hand, some argue that educational policy should be deigned to address all the actors in the system; therefore, it is not the appropriate instrument to encourage innovation. Yet another argument is that part of the nature of policies is to provide frames, goals, as well as the direction and path, therefore they act as disincentives for innovation (innovation does not emerge because of a mandate).


The Innovative Learning Environments (ILE) project of the OECD-CERI

Hargreaves, A., & Fullan, M. (2012). Professional capital: Transforming teaching in every school: Teachers College Press.

Fred Yeboah
Apr 03, 2017 02:48 pm
In my view policy provides a broad direction. But direction alone cannot lead to innovation. The provision and understanding of the basics is key t... Moreo innovation. Good understanding of problems in the educational sector is key to Innovation. Less
Enrique Hinostroza
Nov 28, 2015 06:30 pm
Very good examples of innovation and the use of games in education! From a policy perspective, probably the example of Singapore is the most admir... Moreable and I would expect that Korea is at a similar level of innovative uses of ICT in education. From a different perspective, the OECD report "Measuring Innovation in Education" (http://www.oecd.org/edu/ceri/measuring-innovation-in-education.htm) says that: Contrary to common belief, there is a fair level of innovation in the education sector, both relative to other sectors of society and in absolute terms. 70% of graduates employed in the education sector consider their establishments as highly innovative, on par with the economy average (69%) Also, that the expenditure in innovative education systems is higher, but "their students are no more satisfied than those in less innovative systems". In addition, they say that "innovation has been higher with regards to classroom practices than school practices between 2000 and 2011" For me, this shows that there is a good ground for innovation, but eventually, policies should be more clear in terms of guiding they type and focus of these innovations. Or not? Less
Martina Roth
Nov 26, 2015 06:15 pm
Going back to policies: it is already a good step when policies allow freedom to principles and teachers to integrate Innovation in general ... and... More also pedagogically quality gaming or game infused learning specific... And even more impactful, if Innovation incl eg quality gaming is making it into Curricula for use or reference... See some examples from Asia for discussion... Singapore: MOE Future School project: http://www.psfk.com/2012/02/singapore-gaming-schools.html http://enterpriseinnovation.net/article/singapores-tech-classrooms-where-students-can-be-teachers-1941192842 Australia: http://www.education.vic.gov.au/about/research/pages/techgamelearn.aspx http://au.educationhq.com/news/29462/games-based-learning-its-time-you-played-the-game/ http://education.qld.gov.au/projects/educationviews/news-views/2011/oct/talking-point-computer-games.html General read: http://www.forbes.com/sites/realspin/2013/02/21/can-gamificatio-save-our-broken-education-system/ http://www.civilserviceworld.com/articles/feature/gamification-when-governments-their-game Less
Benjamin Vergel...
Nov 26, 2015 02:43 pm
Policies give people permission to operate. Policies provide direction to actions. But policies can also restrict people, ideas and actions. In man... Morey Asian countries, education policies often serve as a restriction to innovation. If so, fewer policies might be a better approach. Look at incentives as possible driver of innovation. Less
Jonathas Mello
Nov 26, 2015 03:06 pm
In that sense, guidelines for developers would shed a light on how to create good educational games and clearly define what is - and what isn't - a... Moren educational game. In the gaming environment I see some issues that would need to be restricted, such as killing, robbing, drugs use, pornography, etc, basically everything from Grand Theft Auto, the game sold more than 220 million units, as of September 2015. Less
Jonathas Mello
Nov 25, 2015 10:39 pm
To exemplify the link between policy and gaming I selected some news about the White House interest in using gaming as part of US Educational Plan:... More In 2010, US National Education Technology Plan already mentioned gaming in several sections: http://tech.ed.gov/wp-content/uploads/2013/10/netp2010.pdf In 2012 White House hires Constance Steinkuehler, senior policy analyst at the White House Office of Science and Technology Policy, where “she's shaping the Obama administration's policies around games that improve health, education, civic engagement and the environment, among other areas”. She investigates the use of video games from the White House perspective. http://usatoday30.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1 There is also an article from 2013 on some initiatives: https://www.whitehouse.gov/blog/2013/12/13/games-can-change-world Article from 2014 about a specific event promoted by the White House on video games and education: https://www.whitehouse.gov/blog/2014/10/06/white-house-education-game-jam Finally, the official website offers plenty of documents and resources focusing on Educational Technology: http://tech.ed.gov/netp/ and a dedicated page for games: http://tech.ed.gov/games Less
Jonathas Mello
Nov 26, 2015 03:13 pm
In this article (http://www.ed.gov/news/press-releases/us-department-education-releases-finalized-national-education-technology-plan) we can read t... Morehat games will address 5 goals by 2015. Seems that a revised version of this experience can be expected soon, and probably with insights on the use of gaming for achieving such goals. Less