Games-based learning: It’s time you played the game

Its time you played the game...

Digital games have an enormous impact on the lives of many young people today. The use of games in classrooms around the world offer exciting ways to stimulate engagement, collaboration, problem solving, creativity, innovation, critical thinking, communication and digital literacy. Most experts agree that the potential of games to improve learning and to satisfy contemporary curriculum goals in schools has not yet been realised. Generally, game-based learning is designed to balance what the students are learning in class with game play and the ability of the students to retain and apply that subject matter to the real world. In this feature, we explore why students find digital games so engaging, and which are the best games to use in the classroom.

This News Article provides some excellent insights into gaming and game-based learning research in Australia..

(This story appeared in the Term 2, 2015 edition of TechnologyEd.)

Categories
Surveys & Reports
Year
Thursday, January 1, 2015 (All day)
Publisher
EducationHQ, Australia
Author/Editor
Rebecca Vukovic
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